Independent digital studio · Android Apps · Monetization · Growth · Established in Dunkeld
Android apps · Monetization experts

We own and operate Android apps — with deep expertise in monetization.

Cathedral is an independent Android studio with a growing portfolio of published apps. Monetization is what we do best: we turn installs into lasting revenue with finely-tuned ad mediation, subscriptions and in-app purchases.

Android-first Build · Grow · Monetize Built & owned by us
The lifecycle
Build Android apps & games
Grow Performance growth
Earn Balanced monetization
Acquire Apps & portfolios
The lifecycle

Four jobs, one studio.

Most teams are good at one part of an app's life. We run all of it — so nothing gets dropped in the handover between making, launching and earning.

Build

Native Android apps and games — engineered to ship fast, feel great, and hold up as they scale on the Play Store.

Grow

Performance user acquisition that buys real, lasting users — channels, creative and bidding tuned to lifetime value, not vanity installs.

Earn

A balanced revenue stack — ad mediation, subscriptions and in-app purchases — tuned so the money never gets in the way of the experience.

Acquire

We buy promising Android apps and portfolios — then give them the distribution and monetization muscle to keep climbing.

What we do

Three disciplines, kept under one team.

The work splits into three crafts. We keep them in the same building so the people who build a product are the same ones who grow and monetize it.

01 — Engineering

Android development

Product and platform work that's built to last, from a single screen to a full live-ops backend.

  • Native Android apps & games
  • Casual games & utility apps
  • Play Store release & ASO
  • Live-ops, analytics & backend
02 — Revenue

Monetization

A revenue model designed alongside the product, not bolted on after launch.

  • Ad mediation & waterfall tuning
  • Subscription design & paywalls
  • In-app purchase economy
  • Honest, player-first placements
03 — Growth

User acquisition

Paid growth that treats every install as a number with a cost and a return attached.

  • Multi-channel paid acquisition
  • Creative testing at volume
  • Bid & budget optimisation
  • LTV & cohort measurement
Our products

Things we've built and run ourselves.

We're not only a service shop — we ship our own catalogue. It's how we keep our advice honest: every method here is one we use on our own products first.

Mobile apps

Android games & utilities

A growing shelf of casual games and everyday tools, designed, published and supported by us on Google Play.

GET IT ONGoogle Play
How we work

Discover, build, scale.

A short, plain way of working that keeps decisions close to the data and momentum easy to keep.

1

Discover

We start by understanding the audience, the market and the maths — what the product is for, and whether the numbers can ever work.

2

Build

We ship a real, usable version quickly, then improve it in tight loops with monetization and analytics wired in from day one.

3

Scale

Once the retention and revenue per user hold up, we pour on paid growth and let the compounding do its work.

Acquisitions

Have an Android app you're ready to sell?

We buy Android apps outright, and we structure earn-outs for builders who'd rather keep a stake in the upside. If you've made something good but don't have the time or reach to grow and monetize it — let's talk.

  • Casual & hyper-casual games
  • Android utility apps & tools
  • Apps with real installs & retention
  • Under-monetized apps we can grow
Pitch us your product
Deal typesBuyout · Earn-out
What we look forRetention & revenue
First reply≤ 1 business day
ConfidentialAlways

Got a project — or a game to sell?

Whether you're starting something, scaling something, or selling something, tell us about it. We read every message.